Face Journal: Lagertha, Trial by Fire

LagerthaLogo copy

Here I’m going to post my adventures of creating Lagertha! The good, the bad, the weird, it’s all here. So sit back and enjoy the ride!

Lagertha

Preliminary steps.

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March 20, 2017

Let me preface this by saying I was starting a new face. This was just me taking the basic steps, fleshing out how I thought it would go. The character Lagertha is played by an awesome actress named Katheryn Winnick. When I sat down to start working on this file I noticed Skyrim doesn’t like wide faces. All hairs, all basic meshes, everything is set for thinner faces (this will get expanded upon when I write out my Natalie Dormer one xD).

So basically, I just widened the face as much as I could, tried to get her coloration down, and then called it a day. I then went on the hunt for a more mature skin that didn’t make my character look 50 when she was 30+, but I didn’t want her to look 15 when she’s 30+. The game was on.

Face, Body, Skin, Eyes, Lips, Hair:

Technical Mods:

ENBs:

LineSeperatorGrayPattern

Sculpting her out.

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Edited from my Sigyn page:

I’ve fiddled around with the face more. I just need to widen the face and maybe shorten the chin. Possibly I will try for the millionth time to lower those eyebrows and keep a neutral expression on her face. This is the coloration and skin tone I’ll use for the Lagertha/Katheryn Winnick preset. I ended up using Navetsea’s skin textures instead of Real Girls. They’re not ultra-amazingly-wonderfuly 4K HD textures, but I want some that are more realistic. These have some wrinkling, and are a complete set. Real Girls is great, but it’s not very finished and the lip texture is very dark. SG is good but too young for this character. Mature Skin Texture, while beautiful, was also not giving me my desired look. To blend the seams for Navetsea’s on the neck, wrist, and ankles better I used a texture blender.

Here was when I really started to adjust everything about the face. I saved multiple copies, and sometimes went back and redid a previous version. I scoured the Internet for images of Lagertha. Let me tell you what, it’s hard to find front facing photos of people! Her face seems long here, and too narrow at the jaw. Don’t get me started on those evil eyebrows.

Face, Body, Skin, Eyes, Lips, Hair:

Technical Mods:

ENBs:

LineSeperatorGrayPattern

 CITRUS Heads mesh edits.

Lagertha Comparison copy
Comparison March 25, 2017

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I thought this one was fairly done, and I had started uploading it on Nexus. Then I went to fine-tune some things and the GOD DAMNED HEAD MESH KEPT BREAKING. I sort of got the effect I wanted, but every time I went to fix something, something else would break. It’s decent here, a good attempt, but with the problems it wasn’t worth fixing in the end.

I got so fed up I reworked her head from scratch on a different mesh.

Face, Body, Skin, Eyes, Lips, Hair:

Technical Mods:

LineSeperatorGrayPattern

Vanilla Headmesh, Officially v1.0.

Lagertha Comparison

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Finally satisfied, as much as any artist can be. The mesh is blocky in places, but that’s better than wrestling with CITRUS Heads. In this version, I shrunk her forehead and was able to sculpt out cheeks and a jawline without making her face look too wide. I also changed the skin! I found an awesome skin that had almost everything I was looking for. Now I feel Lagertha can be proud of her representation.

You can find Lagertha on her Nexus page.

There are two versions, one for the Breton race and one for the Nord race.

Face, Body, Skin, Eyes, Lips, Hair:

Technical Mods:

SignatureGrayPattern copy

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